Been Messin round with Dynamics.. like gravity etc.
In the story board we were talking about smashing glasses etc. This was done using gravity and simulation, but speaking to Jared, he said it would be good to use for keyframe references, delete the gravuty and then animate it using normal keyframes. Ill try it out and post another video.
Thursday
Gravity and Dynamics
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Monday
Snow etc..
Been looking at some tutorials to create snow using soft bodies and particle collides.. (digitaltutors.com) and made a quick (very quick) render of some snow being walked on etc. Ill post some photos soon. It gives the option to show the characters feet running though snow as the opening shot.
Also just saw this El-P Video which is pretty cool, I think the style could compliment the steampunk genre well, giving it a more comic book feel.
Just a quick render of a shattering glass I made today:
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Friday
The main character.
After Talking to Jared last week (Hi Jared!) he suggested that we change our prigional concept of the Jekyll and Hyde character to a more SteamPunk character, Putting a twist on the old story. This could give the character extra reason to break into a house and search through the room. If the character was wearing some sort of diabolical steam suit which had been broken in battle (he'd been shot by the people outside for example) he would have to repear it and maybe recharge his steam suit by pluging into the houses steam supply, or finding some steam batteries etc..
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Hurry up and decide!
One of the main points of talk this week has been whether the house the guy is breaking into should be his own or someone elses. I personally think if it was someone elses it would make more sense. He could be hiding from the people outside, but also inside. So he could be finding a hiding spot inside the room, or just peeping outside the window waiting for the people to run past, or even walking through the house trying to get to the back door. As we are already five weeks into the project with only four weeks left i think it would be more realistic to just stick with the one main living room.
But now we have to think about the family that lives in the house he has entered, how many people live there, if its crowded for room or if its minimalist, if the people are poor or rich, all of which will show on the objects they posses that we can see.
Id like there to be kids because we could have some mad toys on the floor, like a mechanical rocking horse, some steam powered toy railway maybe, I dont know really, but it would be more interesting.
Also were thinking about it snowing, which brings the idea of christmas into play too. If there are decorations, a xmas tree, presents under the tree, does the character pick up and look through the presents?
Clearly we still need to storyboard and finalise the story.
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Thursday
Links and Renders..
Loads of cool steampunk links..
List of machines:
http://etheremporium.pbwiki.com/Transport
How to draw steampunk machines:
http://www.crabfu.com/steamtoys/diy_steampunk/
Also thinking about rendering techniques. If we render out the scenes in black and white toon shaded we could make the white transparent and use watercoloured painting behind to make a 2d sketchy feel to it.
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